Last Update: 2012.01.02
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This script allows the use to use Control Chataters (\c[x], \n[x] and such) in every text in a window. By default, only the message box and help text have this feature. But with this script you can use it in any window.
Requires the Victor Engine – Basic Module
Text with codes are have a slow process, slower than the default draw text (wich is very slow by itself). Also, text with codes won’t stretch to fit the text width. So you can set if all text will automatically use codes or if only specified text will do.
If VE_AUTOMATIC_TEXT_CODE = true, all text will automatically use codes, if false you will need to add the code \ at the start of any text you might want to use control codes.
Some of the database boxes have limited space, and would be hard to add some codes on them, so you can have the script to replace these text by using the code \r[text], this will make the
Text within strings on the script editor using double quotation (“”), like the ones on the Vocab module, needs two backslashes to use the codes.
E.g.:
Emerge = “%s \\c[1]emerged!\\c[0]“
The text will not stretch to fit the window if it’s the text width is larget than the window width.



















Wow, does this mean you can use variables for drop rates using \v[x] in the “1 / xx” window on specific enemies?
No, this script is for text drawn in windows.
I’ve seen requests by people for scripts that would fix one or two of the things that this script covers. This is an awesome and very useful script.
I noticed an incompatibility with one of YF’s scripts. I’m referring to his Item Menu : http://yanflychannel.wordpress.com/rmvxa/menu-scripts/ace-item-menu/
and his Equip Engine: http://yanflychannel.wordpress.com/rmvxa/gameplay-scripts/ace-equip-engine/
The main problem is that the codes inside the text boxes doesn’t appear correctly. So if you named an axe as \\c[3]Axe, you won’t actually see the coloured version, but the name with slashes and such.
are you sure that the problem isn’t the fact that you didn’t add the code to use special codes?
From the instructions:
I didn’t test myself, but you should check it.
I’m not using automatic text code, so i put a \ at the start of the text. Even doing that, even with the most updated version of your script, codes don’t seem to work.
Sorry for the doublepost, i just now understood that the code i needed was \# and not just \. It works now. Sorry xD
I know you’re probably swamped with things, but when i was using the first version of this script, the icons would appear anywhere i told them to, but now all i get is the text.. for instance if i type /i[361] in the database, i would get a coin icon, now it just shows /i[361].
Before you ask, i fallowed your instructions all the way, everything is set like it should be, but all i see is the text i have typed out.
I am pretty certain that all the text code commands use the \, not the /.
i.e. you should be typing \i[361].
as leech said, the comands use \ not /
also, as stated on the instructions, the codes aren’t enabled by default, you should either add \# to the star of the text or set VE_AUTOMATIC_TEXT_CODE = true
Like i said, don’t assume that old settings will work on updated versions. Read the instructions again after updating the scripts.
I was a little confused by the instructions….. i did not realized it had something to do with the displaying of icons in menues and so forth… it needed a little more explaining like… “if you don’t do this, and do it like this, you won’t see the icons” …
Also that was a typo up there, i have been using \ i just did not know what that one part of the script was for… i left it alone…
Don’t not working here, I put the code and it stays in place the icon.
Please tell me your email, i need to talk with you.
I have a bug, I just added the proper codes before New Game, Continue and Quit, but this is what happens http://i176.photobucket.com/albums/w198/blackkat9666/bug.png
Here’s the list of scripts I have installed:
Minimap by Tomy (translated by Mr. Bubble)
Pause Menu Features by Ventwig
Ace menu Engine by Yanfly
Battle Pop-Ups by Jet10985
Side-view Battle System by Jet10985
State Icon Animation by Jet10985
Map name on load fix by Crazyninjaguy
Picture Bug Fix by Raizen884
TP Manager by Yanfly
System Options by Yanfly
TDS Splash Screen
Your Basic Module, Control Text and Fixed Parallax.
I’ve been trying to figure out what happened for a while now :/
NÃO ESTOU CONSEGUINDO FAZER O MESMO QUE A IMAGEM MOSTRA COMO E QUE E