Last Update: 2012.01.07
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This script allows to change the graphic of the chacter according to the equips and other conditions. It adds specific bitmaps to the character sprite. It’s possible to set custom graphics to actors, classes, weapons armors and events.


Requires the Victor Engine – Basic Module


Comment calls note tags:
Tags to be used in events comment box, works like a script call.

 

<change actor visual>    <change event visual>
settings                 settings
</change actor visual>   </change actor visual>

This comment call will add a new visual part to the actor or event.
Add the following values to the info. The ID, must be added, other
values are optional.
id: x : actor or event ID
name: “x” : equip part filename. (“filename”)
index: x : equip part charset index, if using 8 chars charsets. (0-7)
hue: x : equip part hue. (0-360)
priority: x : part display priority. (default = 0, can be negative)

 

<clear actor visual: i>   <clear event visual: i>

This comment call will remove all event or actor visual parts. On actors
this will not remove parts from equips, only the natural actor/class parts.
id: x : actor or event ID

 

<default actor visual: i>   <default event visual: i>

This comment call will restore all event or actor visual parts. On actors
this will not change parts from equips, only the natural actor/class parts.
i : actor or event ID

 

<event clone visual: x, y>

This comment call allows clone the visual equip settings of a actor into
the event, useful for cutscenes.
x : event ID
y : cloned actor index

 


Comment Boxes note tags:
Tags to be used on Events Comment boxes. The comment boxes are different
from the comment call, they’re called always the even refresh.

 

<clone visual: x>

This comment tag allows to clone the visual equip settings of a actor into
an event, useful for cut scenes.
x : cloned actor ID

 


Actors, Classes, Weapons, Armors and Comment Boxes note tags:
Tags to be used on Actors note boxes and Events Comment boxes. The comment boxes are different from the comment call, they’re called always the even refresh.

 

<visual part>
settings
</visual part>

This tag will add a new visual part to the actor or event visual.
Add the following values to the info. The ID, must be added, other
values are optional.
id: x : actor or event ID
name: “x” : equip part filename. (“filename”)
index: x : equip part charset index, if using 8 chars charsets. (0-7)
hue: x : equip part hue. (0-360)
priority: x : part display priority. (default = 0, can be negative)