Last Update: 2012.01.07
Script Download
Demo Download
This script allows to change the graphic of the chacter according to the equips and other conditions. It adds specific bitmaps to the character sprite. It’s possible to set custom graphics to actors, classes, weapons armors and events.
Requires the Victor Engine – Basic Module
Comment calls note tags:
Tags to be used in events comment box, works like a script call.
<change actor visual> <change event visual> settings settings </change actor visual> </change actor visual>
This comment call will add a new visual part to the actor or event.
Add the following values to the info. The ID, must be added, other
values are optional.
id: x : actor or event ID
name: “x” : equip part filename. (“filename”)
index: x : equip part charset index, if using 8 chars charsets. (0-7)
hue: x : equip part hue. (0-360)
priority: x : part display priority. (default = 0, can be negative)
<clear actor visual: i> <clear event visual: i>
This comment call will remove all event or actor visual parts. On actors
this will not remove parts from equips, only the natural actor/class parts.
id: x : actor or event ID
<default actor visual: i> <default event visual: i>
This comment call will restore all event or actor visual parts. On actors
this will not change parts from equips, only the natural actor/class parts.
i : actor or event ID
<event clone visual: x, y>
This comment call allows clone the visual equip settings of a actor into
the event, useful for cutscenes.
x : event ID
y : cloned actor index
Comment Boxes note tags:
Tags to be used on Events Comment boxes. The comment boxes are different
from the comment call, they’re called always the even refresh.
<clone visual: x>
This comment tag allows to clone the visual equip settings of a actor into
an event, useful for cut scenes.
x : cloned actor ID
Actors, Classes, Weapons, Armors and Comment Boxes note tags:
Tags to be used on Actors note boxes and Events Comment boxes. The comment boxes are different from the comment call, they’re called always the even refresh.
<visual part> settings </visual part>
This tag will add a new visual part to the actor or event visual.
Add the following values to the info. The ID, must be added, other
values are optional.
id: x : actor or event ID
name: “x” : equip part filename. (“filename”)
index: x : equip part charset index, if using 8 chars charsets. (0-7)
hue: x : equip part hue. (0-360)
priority: x : part display priority. (default = 0, can be negative)



















Wow … this one is REALLY good! Thank you very much!
But say … now that you released this awesome script … well, I asked Yanfly already and he replied something à la it’s not really possible, but do YOU perhaps see a way to realize green equipment as known from most MMORPGs? That is, equipment that drops and has random stats (with a set minimum and maximum). That would be quite epic as well, having your enemies drop equipment with random stats, so you might want to farm for it when facing a really hard boss and stuff like that. I’d love it, and I think many people playing MMORPGs would, too.
Although i think it’s possible, i’ve already have many scripts planned so it would probably go to the end of the wish list.
I got time.
Is it possible for the script to use an iconset?
No
I am trying to make a character customization system at the beginning of my game which changes the hair of either a base male or base female character and I cannot for the love of me get the comment call to work. Could you possibly add a example of this to your demo or help me?
Thanks, Crimexx
Sorry i meant () without the ()’s
Sorry for the 3 reply’s but the arrows do not work in wordpress, I meant the ‘change actor visual’ comment command.
The examples was in the start of this post. I think i should put the download link at the bottom so people pass though the tag instructions before downloading…

No I mean changing via a event I have tried this multiple times in the EVENT comments. It was stated in your instructions. I read everything on this page! But I just can’t get the Character Selection EVENT to Change either actor 1 or actor 2′s hair. I do not want to make 40 different actors for hair styles because it would be easier to deal with down the line.
i just noticed a typo on the comment call, i just fixed it. Test again and let me know if you have any problem
Thanks Man. I’ll try it when I get home im in the middle of class.
Worked Great, Thanks for the help!
I have a question about folders, is it possible to put a single sheet you know like $CharBaseMaleEquip6 but in folders. I want to organize my various equips into individual graphics and sorted into folders. but if i put a folder path in front of $CharBaseMaleEquip6 it doesn’t render the graphic properly.
no it’s not, it checks the character folder for the files.
Oh ok
thanks for the quick response
Hey mate, just found an issue. When this script is installed, all event images with the ‘!$’ prefix get divided up into a small sliver of what they’re meant to be. I tried it on a fresh project, nothing but this and the basic module.
Hi, I have a problem with your script, the clear command don’t work.
Thanks for the report, i fixed it and updated the script.
You’re welcome and I think the default command is not scripted.
oh i forgot this one too, thanks again.
I see a bug very disturbing when we have the visual equip script we can’t modify the actor skin with an event.
For some reason, when I set classes to have different visual pieces, then when I change actor’s class, his visual pieces don’t change to match the class.
you must restore the visual with the <default actor visual: i> tag because it’s not checked when changing classes automatically.
That’s why this tag was added.
And here I was ready to do this same function using event commands and conditional branches.
I haven’t tried the script yet but this one is very essential for me. So many great scripts floating around, I love it.
Fantastic! Would it be possible to also have equipment/etc. change face graphics as well? Like, for example, a character equips a pair of glasses, so their face box will reflect that?
With this script alone? no.
Is there any way to make it so that it only affects the character in slot 1? Like, just the main character?
Nevermind, I missed the “I.d.” commentcall part. Awesome script =]
Is there a way to make certain piece of equip (i.e wings) allow the character passage over mountains or other terrain?
About that, how is it used? I don’t understand :/ (sorry for the bother)
Also can we make it so you can remove one visual part you added instead of having to clear all?
need help with … i need one exemple, dont know how to use this command..
help with clear event visual
Me too, When I did exactly what it said in the example it didn’t remove anything and I only want to remove one of the visuals not all, is that possible?
Hey I cant get the clear visual to work either. It merely stacks hairstyles on top of one another. any suggestions?