
Last Update: 2012.01.04
Script Download
This scripts allows to set a different movement when the character changes the direction he is facing, instead of facing directly the new direction the character tunrs smoothly with a rotational movement.
Requires the Victor Engine – Basic Module
Comment calls note tags:
Tags to be used in events comment box, works like a script call.
<rotation on> <rotation off>
TThese tags allows to turn the rotation move on or off for the player.
Comment boxes note tags:
Tags to be used on events Comment boxes. They’re different from the
comment call, they’re called aways the even refresh.
<rotation move>
This tag allows the rotation move for events if VE_ROTATE_EVENTS = false
It enables the rotation move only for the page where the comment is located



















Nice one!
If you’re going for things like these, maybe you could add a script that provides simple, round shadows for characters. Or a script that provides water reflections when standing next to a lake or something.
Este aqui está virando a direção de todos os eventos dos mapas para baixo.
Testado com as versões mais atuais deste e do basic module, hein.
Esse é meu preferido até agora =D
Já foi consertado (y)
Will you be able to do add a feature where the character can “turn in place”? For example, if the character is facing right and I press left (released left key after less than a certain amount of frames (that can be specified in a constant)) the character just turns to face left without moving one block left. Of course, it would be nice for it to be compatible with this rotational turning and the 8-directional scripts.
If you’re next to an impassable object and you try to turn towards it (like a door), the Actor won’t turn until you release the movement key being pressed. It’s not a big deal/bug, but it might confuse and/or annoy a player… and it doesn’t seem like it should be hard to edit so I thought I’d be bring it up.
It’ll be nice to see this fixed (not good enough to understand the script yet), it’s a lil’ annoying to tap if you want to turn to see something right next to you when you usually hold the arrow key when wanting to move.
Like maybe a ‘if key held for ~15 frames, refresh to pressed direction (even if no rotation occurs this way)’? although I don’t know if you can do that in scripts or not.
Bug: Player walk backwards if you mix this + Khas Pixel Movement
It’s not a bug, compatibility issues aren’t bugs.
But, if you use Debug Menu Extension, and you select Teleport and you move the cursor, you must close your project, because it don’t stop moving.
Again it’s a compatibility issue… and compatibility issues are the lowest priority for me.
I worry about how my scripts works, i can’t worry all the time with third party scripts.
Hi Victor! I have this situation: when dashing to another direction, the sprite stays in the last direction it went and then it will return when you release the button. For example, I was walking to the left then I dashed to right. When dashing, the sprite still faces the left and it will return once I released the right button. Thanks for helping.
I don’t know where to put the command to make the player or events do rotational movements. In which note tag do I write this? I tried the actor database, map properties, common event, I made an Event and called a comment box, where I put or . Nothing works.