
Last Update: 2012.01.04
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This script allows to use charset graphics with a number of frames different from 3.


Requires the Victor Engine – Basic Module
To change the number of frames of a charset graphic, add [f*] to it’s name, where * is the number of frames.
It’s possible to use individual charsets or 8 characters charsets.
If using the 8 characters charset, all of them must have the same number of frames.
When changing the number of frames, the animation behavior also changes.
Upon reaching the last frame it will return to the first, differently from the default RPG Maker VX Ace pattern, that repate the second frame after displaying the third.



















Awesome. <3
Dude ur made my day!
Fantastic script! I tested it with 7 and 8 frames, very nice (it was just that the static sprite kept jumping in so the animation was slightly off). Would it be possible to only display the first frame when the sprite is static? That would be a fantastic addition to this already amazing script XD.
No need for that when i have this: http://victorscripts.wordpress.com/rpg-maker-vx-ace/utility-scripts/character-control/