Last Update: 2011.12.30
Script Download


This scripts allow the creation of new vehicle types with a new set of options available


Requires the Victor Engine – Basic Module


Comment calls note tags:
Tags to be used in events comment box, works like a script call.

<move vehicle type: id, x, y>

This tag allows to move the vehicle to a specif postion in a map.
type : vehicle type
id : map ID
x : coodinate X
y : coodinate Y



Script settings:
The settings works very like the note tags, except they’re set on the script, just add the tags between ” “. Any setting here can be omitted.

<character name: x>

Vehicle character graphic filename. Althogh it can be omitted, by doing so
the vehicle will have no graphic.
x : character filename

 

<character index: x>

Vehicle character index. Needed when using 8 characters charsets to set
wich graphic use. Not needed for single charsets (with $ in the name)
x : index (0-7)

 

<step animation>

This tag makes the vehicle display the “walking” animation even when
not moving while riding.

 

<character above>

With this tag the chacter needs to step above the vehicle to ride it.
Without it, you can’t step above it, and must face it to ride.

 

<passability: x>

Makes the vehicle inherit the passability settings of the player, boat,
ship or airship. if not set, the vehicle will have NO passability
beside the terrain and region passability. This only the basic setting
and can be changed with the terrains and regison.
x : type (player, boat, ship, airship)

 

<pass terrain: x>
<pass terrain: x, x>

Set the terrain IDs that is passable when boarding the vehicle. Any tile
with this terrain ID is passable unless blocked by anoterh setting.
x : terrain ID (0-7)

 

<pass region: x>
<pass region: x, x>

Set the region IDs that is passable when boarding the vehicle. Any tile
with this region ID is passable unless blocked by anoterh setting.
x : region ID (1-64)

 

<land terrain: x>
<land terrain: x, x>

Set the terrain IDs that is landable when boarding the vehicle. You can
only land o valid tiles.
x : terrain ID (0-7)

 

<land region: x>
<land region: x, x>

Set the region IDs that is passable when boarding the vehicle. You can
only land o valid tiles.
x : region ID (1-64)

 

<block terrain: x>
<block terrain: x, x>

Set the terrain IDs that is blocked when boarding the vehicle, this
setting have priority over passablity and landing.
x : terrain ID (0-7)

 

<block region: x>
<block region: x, x>

Set the region IDs that is blocked when boarding the vehicle, this
setting have priority over passablity and landing.
x : region ID (1-64)

 

<speed: x>

Character movement speed when driving the vehicle
x : speed (1-6)

 

<init map: x>

Inital map where the vehicle will be at the start of a new game.
You must also set the <init pos: x, y> .
x : map ID

 

<init pos: x, y>

Inital map coodinate X and Y where the vehicle will be at the start of
a new game. You must also set the <init map: x> .
x : map coodinate X
y : map coodinate Y

 

<music: 'name', x, y>

Set the music played when riding the vehicle.
name : BGM filename. (‘filename’)

 

<battleback 1: x>

Set a specicf floor battleback when riding the vehicle
x : battleback filename

 

<battleback 2: x>

Set a specicf backgroun battleback when riding the vehicle
x : battleback filename

 

<encounter rate: x%>

Change the encounter rate when riding the vehicle in a % value.
100% normal encounter rate, 0% no encounter.
x : encounter rate modifier