Last Update: 2012.01.07
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This scripts allows to set a different effects for the characters.
It’s possible to change the hue, opacity, zoom and tone from events vehicles, player and followers
Requires the Victor Engine – Basic Module
Comment calls note tags:
Tags to be used in events comment box, works like a script call.
<event i hue: x, d>
This tag allows to change gradually the event hue
i : event ID
x : hue (0-320)
d : wait until complete change (60 frames = 1 second)
<event i opacity: x, d>
This tag allows to change gradually the event opacity
i : event index
x : opacity (0-255)
d : wait until complete change (60 frames = 1 second)
<event i zoom: x, y, d>
This tag allows to change gradually the event zoom
i : event ID
x : horizontal zoom. (default = 100)
y : vetical zoom. (default = 100)
d : wait until complete change (60 frames = 1 second)
<event i tone: r, g, b, y, d>
This tag allows to change gradually the event opacity
i : event ID
r : red tone (0-255, can be negative)
g : green tone (0-255, can be negative)
b : blue tone (0-255, can be negative)
y : gray tone (0-255)
d : wait until complete change (60 frames = 1 second)
<actor i hue: d, x, d>
This tag allows to change gradually the actor hue
i : actor index
x : hue (0-320)
d : wait until complete change (60 frames = 1 second)
<actor i opacity: x, d>
This tag allows to change gradually the actor opacity
i : actor index
x : opacity (0-255)
d : wait until complete change (60 frames = 1 second)
<actor i zoom: x, y, d>
This tag allows to change gradually the actor zoom
i : actor index
x : horizontal zoom. (default = 100)
y : vetical zoom. (default = 100)
d : wait until complete change (60 frames = 1 second)
<actor i tone: r, g, b, y, d>
This tag allows to change gradually the actor opacity
i : actor index
r : red tone (0-255, can be negative)
g : green tone (0-255, can be negative)
b : blue tone (0-255, can be negative)
y : gray tone (0-255)
d : wait until complete change (60 frames = 1 second)
<party hue: d, x, d>
This tag allows to change gradually the whole party hue
x : hue (0-320)
d : wait until complete change (60 frames = 1 second)
<party opacity: x, d>
This tag allows to change gradually the whole party opacity
x : opacity (0-255)
d : wait until complete change (60 frames = 1 second)
<party zoom: x, y, d>
This tag allows to change gradually the whole party zoom
x : horizontal zoom. (default = 100)
y : vetical zoom. (default = 100)
d : wait until complete change (60 frames = 1 second)
<party tone: r, g, b, y, d>
This tag allows to change gradually the whole party opacity
r : red tone (0-255, can be negative)
g : green tone (0-255, can be negative)
b : blue tone (0-255, can be negative)
y : gray tone (0-255)
d : wait until complete change (60 frames = 1 second)
<vehicle type hue: d, x, d>
This tag allows to change gradually the vehicle hue
type : vehicle type name
x : hue (0-320)
d : wait until complete change (60 frames = 1 second)
<vehicle type opacity: x, d>
This tag allows to change gradually the vehicle opacity
type : vehicle type name
x : opacity (0-255)
d : wait until complete change (60 frames = 1 second)
<vehicle type zoom: x, y, d>
This tag allows to change gradually the vehicle zoom
type : vehicle type name
x : horizontal zoom. (default = 100)
y : vetical zoom. (default = 100)
d : wait until complete change (60 frames = 1 second)
<vehicle type tone: r, g, b, y, d>
This tag allows to change gradually the vehicle opacity
type : vehicle type name
r : red tone (0-255, can be negative)
g : green tone (0-255, can be negative)
b : blue tone (0-255, can be negative)
y : gray tone (0-255)
d : wait until complete change (60 frames = 1 second)
Comment boxes note tags:
Tags to be used on events Comment boxes. They’re different from the comment call, they’re called aways the even refresh.
<self hue: x>
This tag allows to set the event hue
x : hue (0-320)
<self opacity: x>
This tag allows to set the event opacity
x : opacity (0-255)
<self blen: x>
This tag allows to set the event blend type
x : blend type (0: normal, 1: add, 2: subtract)
<self zoom: x, y>
This tag allows to set the event zoom
x : horizontal zoom. (default = 100)
y : vetical zoom. (default = 100)
<self tone: r, g, b, y>
This tag allows to set the event opacity
r : red tone (0-255, can be negative)
g : green tone (0-255, can be negative)
b : blue tone (0-255, can be negative)
y : gray tone (0-255)



















idk if this is intentional or not, but the zoom command doesn’t seem to work unless the x and y values are equivalent.
Oh My God… with THIS script I can do a lot of fantastic things…
Thanks a lot dude (Sinchross)
Thank you! This will save allot of time having to recolor monster characters thank you ^^
I get and “undefined method ‘visible_followers’ for #” error in line 618, when I use tag.
Me too…when I use actor tags in every victor’s script =/
Estou tendo este mesmo problema Victor com todos scripts que mexem com o actor…
I have no Idea of how to use this, I just want to be able to rescale people either in my party or other npcs. I think I put the script in wrong. Please help me.