Last Update: 2012.03.08
Script Download The patch is outadeted, and don’t work properly.
Patch for Yami Script Engine scripts, the Yami Script Ace sclaced bellow all Victor Engine Sctips, and this patch go bellow Yami scripts.
The issues between the following scripts are fixed:






















i have problem becouse when hero or enemy attack they attack from a distance
I tried everything and nothing change
so can You help me??
No i can’t help. I don’t have power to read minds to know what you talking about.
So unless you provide DECENT information i can’t hepl
ok so:
im using these script
VE basic,
VE animated battle,
VE actor battler
Ace Core Engine
Ace Battle Engine
YSA Battle System: Classical ATB
VE Yami Engine Patch
and my problem is that in battle after command Attack
enemy or hero stand in place and attack from distance
(something like bow attack, but hero have sword)
instead of move to target and than attack
video from my project:
Now this is a decent report.
The problem was specifically with the Combination of Animated Battle + YEA + YSA Atb latest version.
In my tests i didn’t have problems because my YSA ATB is outdated, so i’ve made a fix on my Animated battle.
now everything is ok so really thank you,
but there is another problem :
when hero use magic or attack ATB BAR dont stop on animation (though i set in script
Classical ATB DEFAULT_WAIT = :wait )
its like Atb DEFAULT_WAIT is set on full no matter what I set
and now where is the problem in Your script or in Yami script??
if in Yami i will try asking him.
There’s no problem, they simply handles the actions wait time differently.
It would be needed another patch to fix that but i won’t do any other patch anytime soon
ok, so I have to deal with it somehow or the game will be a little harder :)
But i’ll wait for patch if You make one someday
Thank You for Your help
It will be unlikely that i make such specific patch, because i’m still planning making my own ATB, CTB and PTB systems.
Wow You really surprised me
So forget about a patch :) Just make Your own Battle system
when there will be one i just change Battle system in my game and thats all:)
i believe theres an incompatibility with your animated actor script and yamis guardian summon script is there a way to fix this?
Hey victor, estou usando o script de batalha do Yami e o seu VE – Animated Battle, esta funcionando tudo legal sem problemas (estou usando graficos estilo kaduki).
Mas estou com uma duvida, no ATB do Yami existe uma configuraçao para colocarmos um “charge time” nas skills, porem durante o charge o personagen fica na posiçao “idlle”, nao encontrei um lugar onde posso alterar para uma outra pose (afinal a açao “charge” nao estava prevista no Animate Battle), como faço para alterar a pose o charge usando esses scripts?
Hey, Victor!
Bem, eu estou usando o seu Animated Battle, que até agora é o melhor que achei (os outros têm bem mais bugs), só que o meu ATB da Yami é indispensável. Portanto, queria saber: ainda pretende fazer um novo patch? Já faz um tempo desde o último post, por isso estou achando que você desistiu de fazer. Não tem como postar o patch antigo? Talvez ajude em alguma coisa…
Pretender eu até pretendo, mas não tenho nenhuma previsão de quando.