Last Update: 2012.01.02
Script Download
This script allows to set a max limit for the damage dealt. You can set this features to skills, items, equips, states, enemies, actors or classes.
Requires the Victor Engine – Basic Module
Comment calls note tags:
Tags to be used in events comment box, works like a script call.
<actor i damage limit: x>
Changes the actor damage limit for any action.
i : actor ID
x : damage limit value
<actor i physical limit: x>
Changes the actor damage limit for physical actions.
i : actor ID
x : damage limit value
<actor i magical limit: x>
Changes the actor damage limit for magical actions.
i : actor ID
x : damage limit value
Actors, Classes, Enemies, Weapons, Armors, Items and Skill note tags:
Tags to be used on the Actors, Classes, Enemies, Weapons, Armors, Items or
Skill note box in the database
Definição de limite de dano geral
<damage limit: x>
Set damage limit valid for any action.
x : damage limit value
<physical limit: x>
Set damage limit valid only for physical actions.
x : damage limit value
<magical limit: x>
Set damage limit valid only for magical actions.
x : damage limit value



















Looks very useful.
Is it possible to incorporate this for states as well?
Is the correct syntax for events
or
You have it different on here and in the script comments.
Ugh it removed the tags
from my last post:
actor i damage limit: x
or
actor damage limit i: x
Seems the syntax is actor damage limit i: x
but i keep getting a cant convert string to integer error when i use actor damage limit 1: 99999 in the event comment.
The syntax is “actor id damage limit: x” just like it shows in the pictures. Works just fine for me.