Last Update: 2012.01.01
Script Download
This script allows to change the basic actions of the actor: Attack and Defend, based on the actor, class, weapons, armors or states.
Requires the Victor Engine – Basic Module
Actor, Classes, States, Weapons and Armors note tags:
<custom attack: x> <custom attack: x, y>
Set a specifc skill to be used during normal attacks.
x : Skill ID
y : priority, opitional.
<custom guard: x> <custom guard: x, y>
Set a specifc skill to be used during guards.
x : Skill ID
y : priority, opitional.



















Is it possible using your scripts to create a interface for “defend” and “row” command like they have in snes final fantasy games? Press left or right on gamepad instead of having it take up a permanent spot on the battle menu?