Last Update: 2012.01.08
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This script allows to add sound to the step for actors and events on map. It’s possible to set sounds based on tileset terrain tags or map regions.


Requires the Victor Engine – Basic Module


Maps and Tilests note tags:
Tags to be used on Maps and Tilests note boxes.
 

<step sound>
settings
</step sound>

Set the sound effect played when steping on a tile with terrain or region set, add the following values to the settings. The ID and file name must be added, other values are optional.
id: x : region ID or terrain ID
name: “x” : sound effect filename (“filename)
volume: x : sound effect volume (0-100, default = 100)
pitch: x : sound effect pitch (50-150, default = 100)

 


Actors, Classes, States, Weapons, Armors and Comment Boxes note tags:
Tags to be used on Actors, Classes, States, Weapons, Armors note boxes and Events Comment boxes. The comment boxes are different from the comment call, they’re called always the even refresh.
 

<no step sound>

The actor or event won’t play any sound when walking on tiles with sound.