Last Update: 2011.12.21
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This script allows to set more than one troop to participate in battle.
The basic use for this is to pass the 8 enemies limit for a sigle fight.
Requires the Victor Engine – Basic Module
Comment calls note tags:
Tags to be used in events comment box, works like a script call.
<extra troops: x> <extra troops: x, x>
The next battle after this call will have the troops listed added
to the battle.
x : ID of the troops
Battle Comment boxes note tags:
Tags to be used on battle events Comment boxes.
<extra troops: x> <extra troops: x, x>
The battle with the troop with this tag will have the troops listed added to the battle. Only the main troop add new troops to the battle, if one of the added troops have this tag, it will have no effect.
x : ID of the troops



















I’m going to have to experiment, but I think I will be able to do something really interesting with this. Thank you. So far your script collection has been very inspirational.
Thanks ;D
I have planned another small script that will work wonders with this one. To call events before the battle end check, so it’s possible o make something like various “waves” of enemies after one wave is defeated without leaving the battle scene, and without the need of hundred event conditions.
Hey Vic,
Just found an error. I have it in a conditional branch where if the stated enemy has the stated condition, they get the death condition at the end of the turn (like what I wrote on the forums).
However, if I have this script installed I get this error:
Game Interpreter line 165: Local jump error occurred.
no block given (yield)
It happens no matter what state I try to apply, whether it be death or poison or whatever. This is on a fresh project, only this and basic module (both with latest versions).