
Last Update: 2012.01.07
Script Download
This script allows you to create totally custom sequences for enemies and actors collapses. You can set wich frame of the collapse sequence each effect will be activated.

Requires the Victor Engine – Basic Module
Enemies and Actors note tags:
Tags to be used on the Enemies and Actors note box in the database
<custom collapse> duration: x settings </custom collapse>
This tag allows to add the custom collapse effect for enemies or
actors. You should set the duration of the collapse effect, then set
wich frame each effect will take place.
duration: x : Duration of the collapse effect. (60 frames = 1 second)
[x] effect : effect setting, x is the frame wich the effect will take place.
The effect must be one of the following values:
blend: x : change blend type (0: normal, 1: add, 2: subtract)
opacity: x, y : Change opacity x = duration, y = opacity (0-255)
fade: x : Make battler fades. x = duration (opitional)
sound: “name” : Play SE. “name” SE filename
bgm stop: x : Fades BGM. x = duration (opitional)
animation: x : Play battle animation. x = animation ID.
move x: y : Move horizontally, y = numeric value, can be negative
move y: x : Move vetically, x = numeric value, can be negative
wave on : Turn on the wave effect
wave off : Turn off the wave effect
shake on : Turn on the shake effect
shake off : Turn off the shake effect
zoom x: d, z : Horizontal Zoom. d = duration, z = Zoom (default 100)
zoom y: d, z : Vertical Zoom. d = duration, z = Zoom (default 100)
color: x, r, g, b, a : change color. x = duration, r = red, g = green, b = blue, a = alpha
flash: x, r, g, b, a : screen flash. x = duration, r = red, g = green, b = blue, a = alpha
tone: x, r, g, b, y : change screen tone. x = duration, r = red, g = green, b = blue, y = gray



















You are the MAN!
This is awesome!
I can’t wait to come up with some awesome deaths!
The editors collapse options were a bit limited. This opens up a lot more possibilities for me to spend way too much time on. Thank you for once again giving me a reason to put off actually getting something done.
A really, really cool script. Thanks!
Updateted to v1.01
Added the possibility to set collapse for skills and itens, so, if a battler is killed with the skill/item, it will display a collapse based on that skill/item. It’s possible to set certain battlers to ignore this.
Anyone else having trouble making sounds play?
I set it up just like it’s supposed to be, but i don’t hear the sound i selected.
I figured out whats wrong, it only wants to play sounds from the main folder that holds sounds, not the sound folder for the project itself.
Correction, file names that have spaces will not work.
I have a sound called PS RM Pow.. it won’t play it, so i renamed the file PSRMPow, and it plays it, i wonder if under scores will work.. IE _
I just checked, i make a mistake on the code, it only recognize letters, no underscore, dot or anything else. I will update it along with the next post i will make.
Actually i checked, underscores work, spaces are all that seem to not work.
in any case, it’s supposed to fit any character that can be used as filename, so it needs to be fixed anyway
I realize that, but i figured i would tell you anyhow….
Pode colocar um demo para download por favor?
Não, as explicações dentro do script já são o bastante, recomendo que leia.
This script seems to have a bug when you revive a battler. The sprite becomes transparent and white-ish.
Or is it just me?
Never mind that. It was just me. =P
ok the only then im trying to get is to make the actors not fade away but no matter what i do they fade away
what line of code is it that makes them fade ive been looking for hours and i was hoping custom collapse can make them not fade but that didnt work either
srry if i botherd anyone with this question
You could add non-fade collapses for actors to use
Is there an easy way to control the sound Vol/Pitch when making SE calls in the comment box? Or would I just export the sounds and manually make them softer?
Hi
Does anyone know how to get this to work with Jets or Fomar0153 animated battlers scripts?
Any help would be much appreciated.
Thanks.