Last Update: 2012.01.07
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This script allows you to create totally custom sequences for enemies and actors collapses. You can set wich frame of the collapse sequence each effect will be activated.


Requires the Victor Engine – Basic Module


Enemies and Actors note tags:
Tags to be used on the Enemies and Actors note box in the database

<custom collapse>
duration: x
settings
</custom collapse>

This tag allows to add the custom collapse effect for enemies or
actors. You should set the duration of the collapse effect, then set
wich frame each effect will take place.
duration: x : Duration of the collapse effect. (60 frames = 1 second)
[x] effect : effect setting, x is the frame wich the effect will take place.

The effect must be one of the following values:
blend: x : change blend type (0: normal, 1: add, 2: subtract)
opacity: x, y : Change opacity x = duration, y = opacity (0-255)
fade: x : Make battler fades. x = duration (opitional)
sound: “name” : Play SE. “name” SE filename
bgm stop: x : Fades BGM. x = duration (opitional)
animation: x : Play battle animation. x = animation ID.
move x: y : Move horizontally, y = numeric value, can be negative
move y: x : Move vetically, x = numeric value, can be negative
wave on : Turn on the wave effect
wave off : Turn off the wave effect
shake on : Turn on the shake effect
shake off : Turn off the shake effect
zoom x: d, z : Horizontal Zoom. d = duration, z = Zoom (default 100)
zoom y: d, z : Vertical Zoom. d = duration, z = Zoom (default 100)
color: x, r, g, b, a : change color. x = duration, r = red, g = green, b = blue, a = alpha
flash: x, r, g, b, a : screen flash. x = duration, r = red, g = green, b = blue, a = alpha
tone: x, r, g, b, y : change screen tone. x = duration, r = red, g = green, b = blue, y = gray