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Bug Fixing Update

After a long time without updates, i’m planning to finally update the scripts to fix all bugs reported until now. So i will use this post to gather all info needed to solve those bugs.
The Bug Fix sectiction will be closed temporaly and all posts here should follow the same template. Any post that reports an already reported bugs or without the template, will be deleted.

Currently found bugs:

  • Active Time Battle
    • Script ‘SCENE_BATTLE’ line 454: NoMethodError Occurred. Undefined method ‘set_item” for nil:nilclass.”
    • The escape return an error (with R+L key)
    • When using keys, player can escape battle at any time, even while selecting commands in FULL_WAIT and SEMI_WAIT settings.
    • HP Gauge and HP Values are not updated during select_ally_selection using :active and :semi_wait
  • Animated Battle
    • error with call_pose(:revive, :clear)
    • Enemy freeze on counter attacks
    • When using “index” to display two icons at once during the icon pose name, the x position of index 2 does not move the icon across the horizontal axis.
    • crash on escape if escape pose have icons
    • Afterimage don’t display correct direction
  • Actors Battlers
    • Script ”VE | Actor Battler’ line 559: NoMethodError occurred.
      undfefined method ‘default_direction’ for #”
  • Map Turn Battle
    • Parallaxes stop scrolling when entering battle.
  • Pixel Movement
    • Set move route behaves as though “Skip if cannot move” was checked, even if not.
  • Light Effects
    • Pictures are show bellow the light layer
    • lantern is displayed on wrong actors
  • Loop Animation
    • With Map Turn Battle. Script ‘Loop Animation’ line 624: NoMethodError occured. undefined method ‘charset?’ for #+Sprite_Battler:0x427f05c+
  • Control Codes
    • control code + Command replace. When adding a “\” in the name of the command which replace the basic one, the name of the new command become transparent.
  • Character Control
    • Jump does not animate by default
  • Pixel Movement
    • Using RTP Graphic doors such as “!$Gate1″ the event doesnt start correctly
  • Toggle Target
    • When use a skill and then change the scope and then immediately change the the target. The script will throw an error.
  • Target Arrow
    • Toggle Target + Target Arrow. Scope don’t change on help window and on action exectution
  • Anti Lag
    • When teleport to different maps, the events with any kind of move or animation stops.
  • Animation Settings
    • The animation continues looping always, no matter if the state is removed automatically or with an item or skill
    • Error using TDIR and UDIR tags
  • Damage Popup
    • Enemies don’t collapse correctly

IMPORTANT:
Use the form bellow to report a bug, any post that don’t follow it or don’t provide enough information will be DELETED. Provide DETAILED information about what exactly caused the problem. If it returns a error message, provide the COMPLETE errors message (an image of the pop up message would be better)

The reports must be made in English or Portuguese, any report made on another language will be deleted.

COMPATIBILITY ISSUES ARE NOT BUGS! DON'T REPORT COMPATIBILITY ISSUES HERE! REPORTS WITH NON VE SCRIPTS WILL BE IGNORED

ALSO PLEASE AVOID MAKING REPORTS LISTING A LOT OF SCRIPTS. MAKE YOUR TEST WITH THE LOWEST NUMBER OF SCRIPTS POSSIBLE. BUG REPORTS WITH 20-30 SCRIPTS WILL BE IGNORED

BEFORE REPORTING A BUG, REMOVE ALL NON VICTOR ENGINE SCRIPT AND MAKE TESTS WITHOUT THEM TO AVOID REPORTING COMPATIBILITY ISSUES.  

OLD SAVE FILES MIGHT NOT WORK AFTER THE INSTALLATION OF NEW SCRIPTS, SAVE FILES MADE BEFORE THE SCRIPT INSTALLATION MIGHT CRASH, THERE'S NOTHING TO DO ABOUT THIS.

IT'S HIGHLY ADVISED TO MAKE TEST ON A FRESH NEW PROJECT WITH NO SAVE FILES BEFORE REPORTING A BUG

Bug Report Template.

Script Name (with version):

List of Scripts Used (with version):

Bug Description:

Error Message:(optional)

Error Message:(optional)


Cooperation Skills

Here comes anothe script that a lot of people asked for: the Cooperation Skills allows battlers to join and make attacks together. Like in games like Chrono Trigger and Suikoden.
Also the Animated Battle got a very big update. The basic structure of the script was severely improved wich allowed me to open new possibilities with some commands, being the main of them the condition command, that allows to use script call conditions inside actions.

Scripts Update:
» Basic Module v 1.35
» Animated Battle v 1.21
» Active Time Battle v 1.05
» Action Effectiveness v 1.04
» Toggle Target v 1.01
» Custom Hit Formula v 1.01
» Materia System v 1.02
» Followers Options v 1.08
» Actor Events v 1.01
» Element Set v 1.02
» Damage Popup v 1.13
» Action Strenghten v 1.01
» Element Strenghten v 1.01
» Loop Animation v 1.04
» Animations Settings v 1.03
» Custom Slip Effect v 1.02
» Leap Attack v 1.02
» Map Turn Battle v 1.09
» Sprite in Windows v 1.01

VE – Toggle Target

The Toggle Target script allows to setup certain action to have a option to toggle the targets of the action. You can switch between single/all targers or between allies/opponents. You can also setup actions to deal less damage if targeting all or have them to have the damage divided by the number of targets.

Scripts Update:
» Animated Battle v 1.20
» Active Time Battle v 1.04
» Follower Options v 1.07
» Pixel Movement v 1.10
» Diagonal Movement v 1.09
» Action Effectiveness v 1.03
» Target Arrow v 1.08

VE – Materia System

The Materia System script was developed as a commission request, but the requester decided to share it pubicly. The materia system is the Final Fantasy 7, you can attch materias to weapons and armors to gain skills, status boost and other special effects.

Scripts Update:
» Basic Module v 1.34
» Animated Battle v 1.19
» Active Time Battle v 1.03
» Actors Battlers v 1.09
» Pixel Movement v 1.09
» Counter Options v 1.01
» Critical Hit Effects v 1.01
» Leap Attack v 1.01
» State Auto Apply v 1.08
» Light Effects v 1.12
» Free Jump v 1.01
» Target Arrow v 1.07

VE – Leap Attack

Here comes the last script of the year. The Leap Attack allows to create skills with the effect of the Final Fantasy Jump command used by Dragoons. This year started great and ended like the worst shit. 2012 i will not miss you.

Scripts Update:
» Basic Module v 1.33
» Animated Battle v 1.18
» Active Time Battle v 1.02
» Actors Battlers v 1.08
» Damage Popup v 1.12
» Automatic Battlers v 1.07
» Target Arrow v 1.06

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